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"Prevention is better than cure".

 Today, there are many programs available to assist with network management. These programs can help identify conditions that may lead to problems, prevent network failures, and troubleshoot problems when they occur.

 

Monitoring Applications

 One program, "Netcracker", is a design application that allows network creators to design a simulated version of their network before putting the real thing together. Another example is "ConfigMaker", by Cisco. This program allows the designer to configure network components by using proper operating system syntax and then tests the implementation as a simulation. These programs are priced in the thousands rather than the hundreds. However, this is justified by the amount of time that can be saved by eradicating problems before network installation. While these programs allow us to build and monitor networks, they are not a comprehensive solution, and monitoring software should be used in order to continually check the on-going status of the network. There are many software monitoring packages available. Sun Microsystems have an entire range, from small LAN management to Enterprise Network management packages. "Solstice Site ManagerTM 2.3" is one example: a state-of-the-art method for managing sites of up to 100 nodes. It simplifies management of network resources to keep the network running at peak efficiency.

 

Causes

 There are many factors that can inhibit the performance of a network, leading to a situation called "bottlenecking". - a sharp and notable reduction in performance. This can be caused by equipment not capable for the demands that are being placed on the network. Equipment like network cards, hubs, repeaters etc. Also, the bandwidth of the cable may not be sufficient for traffic demands. Users can cause slowdown by playing resource hungry games across the LAN, or engaging in heavy Internet downloads, like MP3 files and video. The problems can also be caused by poor LAN organisation, where all nodes populate a single segment, and therefore a single collision domain. In other words, the network is like a small room packed with lots of people all talking at the one time, leading to chaos.

 

Baselines

 It is recommended that a baseline be established that will assist the network administrator in monitoring performance. A baseline defines a point of reference against which to measure network performance and behaviour when problems occur. In other words, it has to be established what is "normal" for your network, before it can be determined what is "abnormal". A baseline can be established by using performance-monitoring software. There may be no need to buy expensive management software. Users running Windows servers are provided with integrated management tools at no extra charge. They do not provide the same range or capability of the higher end solutions, but they are still powerful tools. These tools allow the administrator to view various logs that maintain error, security and system information. Other tools can track processor, disk and memory usage and analyse protocol performance.

 

 

Solutions

 Trends gathered by these tools can indicate the problems previously mentioned, and can help the administrator prescribe solutions to the problem.

 Possible solutions include:

 -         Moving to a faster technology by upgrading cable, Interface cards and components (switches, hubs and bridges).

 -         Increasing memory

 -         Installing additional CPUs

 -         Subnetting (breaking the network into smaller more manageable chunks using routers).

 -          Preventing users from running power hungry games or applications across the network.

 

Acceptable Performance

 The philosophy of networking is providing the best service at the cheapest price. It is not difficult to have a high-performance network. All that is required is the best equipment, the best technologies, the best methodologies and the best personnel to tie it all together. However, in the real world this is seldom, if ever the case, due to costs. Therefore, a trade-off is sought, and ideal performance gives way to acceptable performance. As users, we demand the best; we want the fastest access to resources and faster links to the Internet. We want our applications to run better, and we want more bandwidth to run multimedia applications. Cost constraints prevent this from always being possible. In fact, our requirements as users (playing power-hungry games over the LAN) are often sacrificed to support business needs. Organisations are not willing to spend huge amounts of money simply to keep its users happy, preferring systems that suit business needs, and get the job done.

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